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Beretta M92F

Vital statistics
Damage 20-50
Damage Multiplier Limbs: 1, Chest: 1.1, Neck: 1.2, Head: 1.4
Magazine Size 15
Created By Beretta
Creation Date 1975
Maximum Ammunition 150
Reload Time 3.4s
Rate of Fire 670 RPM
Range --
Recoil Low
Penetration Low
Fire Mode Semi-Automatic
Mobility High

The Beretta M9, also known as simply the M9, is a pistol that appears in some fanon maps.

Remember When...[]

The Beretta M92F appears in the Remember When... storyline map, Einen Langsamen Tod in the hands of the White Eagle members. It has a moderate rate of fire, low penetration power and low recoil. It is one out of five handguns available in the storyline. It has low damage, which is good for early rounds and it is tied with the M1911 for being the weakest weapon in the storyline. This weapon has a moderate ammo conserve of 15 rounds in the starting magazine and 150 rounds in reserve (15+30 when a match begins.) It can only be obtained by starting a match or dying and respawning.

Effectiveness[]

The Beretta M92F is a handy weapon to keep for early rounds, however, it quickly loses its effectiveness afterwards. It does not have a one-hit kill ability on any round. Its semi-automatic firing mode, moderate rate of fire and low recoil makes it easy for aiming when shooting non-stop. It is still recommended for the player to shoot slowly as it increases the weapon's accuracy and conserves more ammo. The Beretta M92F's low penetration power makes it useless when shooting through thin materials like wood and plaster, so avoiding objects is highly recommended. This weapon should be pack-a-punched by Round 8, if the player chooses to keep it that long.

Pack-a-Punched Variant[]

When the Beretta M92F is pack-a-punched, it becomes the M.I.A.-122. After it is pack-a-punched, its damage increases to 150-240. This weapon gains dual-wield so the damage is, essentially, times two. The magazine size increases from 15 rounds to 20 rounds for each gun. This causes the reserve ammo to increase to 400 rounds so there are 10 magazines for each gun. This weapon should be traded for a better weapon by Round 14.

Remember When... Weapons
Pack-a-Punched Weapons
Source
Assault Rifles Ak5CAEK-971Mini-14M17SMagpul MasadaMk. 14 Mod 1FNCM100M16A3CM901VHS-K
Submachine Guns Kriss VectorSpectre M4RATMIL md. 1996PP-19 BizonPM-2M960CBJ-MSMP5A4MSMC
Sniper Rifles SAM-RM93 Black ArrowAS-50Mountain EagleM116FSSM82A1
Shotguns Model 1887USAS-12MKA 1919Saiga-12Benelli M4 Super 90SPAS-12W1200
Light Machine Guns M60E4Kk 62Ultimax 100 - Mk. IIAUG HBAR
Handguns M1911Desert Eagle - Mk. XIXHi-PowerGrizzly Mk. 1Beretta M92F
Machine Pistols MAC-11PLR-16M93 Raffica
Grenade/Rocket Launchers Mk. 19MGL 140RPG-29
Equipment KA-BAR Combat KnifeMacheteClaymoreThrowing KnifeM67 Fragmentation GrenadeM18A1 ClaymoreSemtex
Wonder Weapons Wunderwaffe DG-2Ray GunMonkey BombThundergunWinter's HowlWave GunMatryoshka DollsZX-7Bear GrenadeVerdampfer Modell 1942Ray Gun V3XM204Дезинтегратор Версия 1
Other Weapons M2 Flamethrower
Cut Weapons AA-12AUG A3SPAS-15ScavengerAK-74MM1908M40A3M14 GarandM202 FLASHM134P90
World War II Weapons M1 GarandM1A1 CarbineM1941 JohnsonM1A1 ThompsonM3A1 Grease GunMP40MP28PPSh-41PPS-43Kar98kGewehr 41 (W)Gewehr 43PanzerfaustM9A1 BazookaM1903 SpringfieldWalther P38Type 99 ArisakaMosin-NagantType 100Type 99BARM1919A6MG-42DP-28MAB 38MAS 36M1897 Trench GunFlammenwerfer 35StG 44Webley Mk. VIM50 ReisingModel 1912Lee-Enfield Mk. IV

Golding's Island[]

Beretta M9

Vital statistics
Damage 150-100
Damage Multiplier {{{Damage Multiplier}}}
Magazine Size 8
Created By 900bv
Creation Date 6/2/12
Maximum Ammunition 80+8
Reload Time 1.56, 1.62 (empty)
Rate of Fire 590 (max)
Range Medium
Recoil Low
Penetration Low
Fire Mode Semi-Automatic
Mobility High

The Beretta M9 is the starting, and only, pistol in Golding's Island. As it's one of the only two guns in the map, it comes with the maximum of 88 bullets, including the 8 in the clip, and it's damage is raised to that of the CZ75 in canon maps.

New Dawn[]

Beretta M9

Vital statistics
Damage 125-150
Damage Multiplier Limbs 1.1 Head 1.5 Chest 1.2
Magazine Size 10
Created By guygombaa
Creation Date 25/06/2013
Maximum Ammunition 100
Reload Time 1.2 Secs
Rate of Fire 630 RPM
Range 50 Metres
Recoil Low
Penetration Low
Fire Mode Semi-Auto
Mobility High

The M9 appears in a few maps during the New Dawn storyline. It's a relatively decent weapon, though it is not recommended to hold onto it for very long. It has a moderate rate of fire and a very low recoil and penetration.

Effectiveness[]

The Beretta M9 is a reasonable choice early on, though mid-game it is very ineffective. It does not have a one-hit kill ability on any round. The Beretta M92F's low penetration makes it useless for shooting through objects. If the player intends to keep this weapon, it should be pack-a-punched as soon as possible.

Pack-a-Punched Variant[]

When the Beretta is pack-a-punched, it becomes the Standard Issue. Its damage increases to 200-250. The magazine size increases from 10 rounds to 25. Reserve is also increased to 200. This weapon should be traded for a better weapon by Round 14.

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