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Zombies Plus Workshop
The Final Chapter Creation by RoachTheIntelCollector canon to the Roach Chronicles

“As a mysterious outbreak of the undead wreaks havoc throughout the Museum of Unnatural History, four survivors band together to combat the otherworldly threat and solve the mystery behind the carnage.”
―Mission Briefing

Chain of Memories is an unlockable epilogue map featured in The Final Chapter saga. It can be unlocked by completing all of the battlegates found in the previous maps in the saga.

Overview[]

Chain of Memories is a re-imagining of the map Remnant from Call of Duty: Black Ops 4. While the overall setting is the same, many of the exhibits on display have been changed to feature elements of maps previously found in the Roach Chronicles. While the layout is mostly the same to the original Remnant, most of the outside areas have been closed off and made inaccessible with the exception of a select few to make map traversal easier for the player.

Layout[]

Lobby/Main Corridor[]

Players will spawn in the lobby of the museum, featuring a small reception area directly in front of the spawn area. A smaller exhibit can be found to the left of the reception desk, leading to the staircase that heads up to the balcony level of the Crater of Hell exhibit, however the door leading into the aforementioned exhibit will not open until the power is turned on. Within this small exhibit area is Helping Hand, which can purchased for 1500 points in co-op or 500 points in solo. The player can also find the 10/22 for 500 points to the right of Helping Hand. There is also a Mystery Box location directly across from Helping Hand in the center of the small exhibit.

On the other side of the reception desk from spawn is a large open corridor that leads down to one of the entrances to the lower level of the Crater of Hell exhibit and the Island of Despair exhibit, each door costing 750 points. The Strife can also be found on a pillar to the left before going down the corridor for 500 points.

To the right of the reception desk is the entrance to the Sky Temple Exhibit, which can be opened for 750 points.

Sky Temple Exhibit[]

The Sky Temple exhibit is inspired from the rooms and corridors found within the Temple of Terminus in the map The Final Struggle, featuring a Mystery Box location, Stopping Power for 2000 points, and the RK 7 Garrison for 700 points. There are also two paths leading into the expanded Outer Garden area, the first being a broken window, which is a one-way drop into the garden, or the side door to the right of the window, allowing a way back up into the Sky Temple exhibit, but it can only open once the power is turned on.

Outer Garden[]

The Outer Garden of the Sky Temple exhibit is based off the sky garden found below the Temple of Terminus, where the map Palace of Secrets is set at. On the elevated platform overlooking the garden is the Pack-a-Punch Machine, which will become active once the power is turned on. The MOG 12 can also be found on the back wall of the platform for 1000 points.

Continuing through the Outer Garden is an exterior path wrapping around the side of the museum exterior, allowing players to enter the Island of Despair exhibit through a breakable glass window. Proceeding down this path will lead to a small construction area of a new exhibit, as well as another glass window that will allow access into the food court and Mystical Cavern exhibit while the rest of the exterior path is blocked off by debris. Sugar Rush can be found in front of this debris, costing 3000 points. The Galvaknuckles can be found behind the information map next to the construction site for 6000 points, while the Vapr-XKG can be found on the museum side of the path for 1550 points. A Mystery Box location can also be found in a small alcove between the construction site and a wall.

Crater of Hell Exhibit[]

Unlike the other exhibits in the map, the Crater of Hell exhibit features the exact same layout as the original Remnant, with the exception of the small passage on the balcony level leading out to the now inaccessible marsh area being closed off, with the Peacekeeper instead being found on the closed door for 1600 points. The initial Mystery Box location can be found on the balcony directly overlooking the MPD on the lower level, and Speed Loader being found in the small lab on the balcony level, costing 3000 points. In order to initially reach the balcony level of the Crater of Hell exhibit, the player must open the door found in the back of the small lab for 1250 points.

On the other hand, the lower level of the Crater of Hell exhibit is easier to access, and can be one of the first areas opened by the player. The Saug 9mm can be found on top of the crates next to the lunar truck for 750 points, while the Escargot can be found on the left side of the large metal door leading towards the junction to the food court and Island of Despair areas for 1000 points. Below the Mystery Box on the balcony level is a set of double doors leading into the small storage room, which can be opened for 1000 points, while the large metal door to the right of the Escargot can be opened for 1250 points.

Storage Room[]

The storage room is one of the smallest areas found in the whole map, and is shaped in a fashion similar to a doughnut. Human Shield is located in a corner next to the double doors, and can be purchased for 2500 points. The Swordfish can also be found on the wall directly in front of the double doors for 1200 points.

Security Station[]

The security station can be accessed from the balcony level of the Crater of Hell exhibit, and is located next to the power-accessible door that leads back to the lobby. Within the corridor leading into the security station is the Maddox RFB, which can be purchased for 1400 points. The overall shape of the security station is parallel to the café, which is shaped roughly like a question mark, although the security station version is mirrored. Found within the security station is one of two usable teleporters, allowing for fast travel to the café once power it turned on, and vice versa; directly across from the teleporter is Blade Master, costing 2000 points. At the very end of the path is another Mystery Box location, and a small wooden door to the right of it that can be purchased for 1500 points, which will open up a staircase leading down into a small backup generator room. The Power Switch is located in this room, as well as the Titan for 3750 points.

Island of Despair Exhibit[]

The Island of Despair exhibit is inspired from the island facility of Station 11, the main research base of Unit 14. The layout is very similar to the Wicked Waters display found in the original Remnant, although the ship in the middle is now a Unit 14 barge as opposed to a small rendition of the Titanic. The lifeboat exhibit is now replaced with a large overhead map of Station 11, surrounded by several pictures of the island aboveground and the facility underground. There are also several display cases containing Unit 14 weaponry and research, such as the Nuclear Fusion Reactor-16, which can be opened through a minor easter egg to obtain it for free.

Aboard the bridge of the barge is the M1897 Trebuchet for 1400 points, and a Mystery Box location at the bow of the ship. There is also a connecting hallway to the right of the map of Station 11 that will bring the player to a T-shaped intersection, which can be opened for 1250 on each side of the intersection. On the wall in the intersection is the MX9, which can be purchased for 1250 points. On the starboard side of the ship at the stern is a large door that can be opened for 1250 points that will lead to the food court

Food Court/Mystical Cavern Exhibit[]

Instead of the TranZit bus, gas station, and diner sign in the middle of the area, it is now a open food court, with several tables and chairs being scattered across the floor while the diner is a small restaurant. The theme of the area is now changed to be set inside a facsimile of the Cavern of Remembrance, dubbed the Mystical Cavern exhibit. The KN-57 can be found on the side of a wooden board leaning against a table, costing 1400 points. There is also a Mystery Box location inside a small half-circle of flipped tables, while Fallout Enhancement can be found to the left of the entrance to the restaurant, which cannot be accessed by the player.

To the right of the opening leading back into the Island of Despair exhibit is the food court side of the T-shaped intersection, which can be opened for 1250 points. There is also a hallway right of this opening that will bring the player up a few steps and to the side entrance of the Crater of Hell lab, which can be opened for 1250 points. Directly to the right of this door is another door costing 1250 points that will lead to the café.

Café[]

While heading through the corridor into the café, the player can find the ICR-7 for 1550 points on the wall. The café itself is shaped similarly to a question mark, with a Mystery Box location being found directly below a window while Marathon Runner can be found adjacent to it on the right. Continuing through the café will bring the player to the other teleporter that will warp the player to the security station and vice versa, although it cannot be used until the power is turned on.

Story[]

A couple weeks have past following Ignotus’s defeat as a college bus drives down a small highway through the Louisiana marshes. Aboard are a group of college students selected to participate in a field trip to the grand opening of the Museum of Unnatural History, which contains a vast collection of many artifacts that found their way through time and space and into the Arc 1 universe. One of the students is Abigail Payne, a young albeit skilled hacker and technological expert who is on her iPad playing games while listening to rock music through her earphones. A few seats in front of her is Jane Samson, a popular and well-known student of the college who thrives to earn her nursing degree, who is talking with a few of her close friends about what to expect at the museum. Shortly afterwards, the bus pulls up to the entrance of the museum and lets the students off before driving away. A chaperone begins organizing the students into small groups, and Abigail and Jane are soon paired together for the trip with two other girls. As they proceed towards the entrance, the group introduce themselves, though Abigail is somewhat reluctant to introduce herself. Once the students and chaperones are into the lobby and past security, they go off into their groups and begin exploring the museum. As the group of girls talk about their majors and plans after college while taking in the sights of the new exhibits, they pass by Marcus and Theodore Hudson, a father-son fisherman duo who were visiting the museum, as it was not far from their home in Baton Rouge. The two are looking at an overhead map of Station 11, as well as pictures of the island during a stormy night, reading over the history that was written out by the museum’s enigmatic curator. Marcus questions if the curator was making this stuff up, though Theodore explains that if it was, then it would most certainly fall under the “unnatural” part.

Meanwhile, a group of students and a chaperone enter an exhibit known as the Crater of Hell, which is set within a piece of the Group 935 facility found on the Moon, as well as the once damaged now repaired MPD that was recovered from the Arc 2 universe. Overlooking the device from the adjacent balcony, one of the students notice a blue light starting to shine at the top of the MPD, though the chaperone dismisses it as part of the exhibit. The light begins to get brighter and brighter before lightning begins to form around it. Simultaneously, Jane and Abigail reach the food court while the other two girls go to use the restroom. Marcus and Theodore soon arrive and sit at a table nearby discussing their fishing trip next weekend when the power begins to flicker. Back at the Crater of Hell exhibit, the surging of the light goes critical as it sends a beam of blue energy through the roof above the MPD, creating a small portal in the sky as a white light is sucked down through the spire of energy, crashing into the MPD and sending out a blue shockwave of energy. Though the MPD is unaffected and unscathed, the shockwave sends everyone caught in it flying backwards. As one of the students get up, they notice their arm beginning to decay as if their flesh were rotting away. Screaming in horror, the student is soon transformed into a zombie as its eyes begin to glow deep blue. Following suit, everyone else caught in the shockwave transforms into a zombie as they begin to infect the rest of the museum. As the power finally turns off completely, the shrieks of zombies and panicked civilians fill the air. A zombie soon approaches the food court and attempts to charge towards Jane and Abigail, but Theodore notices this and takes out a holstered pistol and blows off its head, its body collapsing just in front of the two girls. Looking up towards him, Theodore introduces himself before saying that he’s permitted to carry weapons. Suddenly, more zombies begin to rush the group; Theodore tells Marcus and the girls to follow him as they fight their way back towards the lobby. Reaching the lobby, the group attempts to exit the lobby, but they discover that the doors are mysteriously sealed off, forcing the four to stay within the museum. Finding discarded pistols off of the dead corpses of security guards, the group turn to face the large horde of zombies, ready to fight for their lives.

As the four fight in the lobby, Marcus and Theodore each take a side while Jane and Abigail fight down the center corridor. Before Jane is overrun, Abigail saves her by headshotting a zombie that was about to tackle her, telling her to be sharp or else she won’t bail her out again, much to Jane’s annoyance as she shoots a look back towards Abigail, who merely smirks back. Theodore laughs as he kills some of the zombies, saying that he hasn’t had this much excitement since the Invasion of Panama, though Marcus reminds his father that the zombies they’re killing were once people. As Theodore headshots a zombie, he tells Marcus that they aren’t anymore. After clearing the horde, a demonic voice soon echoes throughout the museum, telling the group that they are well diverse and skilled in their own right, but in the end only one will reign supreme. Abigail asks what the voice was referring to, although the voice explains that they will find out should they find the means to open the MPD in the Crater of Hell exhibit. The voice goes on to explain that in order to accomplish such a task, they must first activate the backup generators to the museum in order to get power back online, telling the group that they can find the entrance to the generator room in the security station. The four depart from the lobby and work their way to the security station, where they locate the generator room and turn on a couple of the generators, which restores power to the museum. The voice returns, cryptically remarking to the group that for them to see the outside world once more, they must acquire the fabled Omega Key, which was stashed somewhere in the museum, presumably in the storage room. Marcus asks what was next after that, although the voice tells him that he will go further in depth once they find the key before going silent.

Knowing they have no other choice, the four comply and begin their search for the Omega Key. While they do this, the voice remotely talks to Abigail in private, saying that he knows of her ambitions to be superior, convincing her that this would be her chance to fulfill her dreams and gain the knowledge she desired to become the best; Abigail grins at the thought of this. Not long after, the group discovers the Omega Key inside a crate in the storage room. After Jane grabs it, the voice resumes contact with them, saying that they must power it up with the souls of the undead, advising them to go to the food court and insert the key in the teleporter on display. As they head towards the food court, Abigail gets out her iPad and boots up a hacking program she created in secret. She hacks into the museum’s systems, where she gains access to the various doors that close off the exhibits before putting her iPad back in her pouch. Once the group reaches the food court, Jane inserts the Omega Key into the teleporter, causing it to activate. After Theodore kills a zombie, its soul shoots out of its body and into the teleporter, causing the key within it to partially glow. The voice tells them that they must do this until the key has enough power, which could be identified by the key surging with blue energy. Once the voice goes quiet again, the group fights off the zombies near the teleporter, with each of their souls being absorbed by the key. Once the charging sequence was completed, Abigail grabs the key and stashes it in her lower pouch for safekeeping. The voice congratulates the group, saying that they were ready to open the MPD, telling them to head towards the Crater of Hell exhibit and enter through the lower level entrance by the food court. As Abigail crosses past the open metal door, she pulls out her pistol and aims at the others, telling them to step back into the hallway. Theodore asks what the meaning of this was, though she refuses to tell in full detail, instead claiming that the voice they’ve been hearing wants her specifically to open the MPD. As the others hesitantly back off, Abigail takes out her iPad and activates the metal doors and other passages, sealing herself in the exhibit from the others and the zombies, but not before winking back towards her companions. Marcus bangs on the doors, telling Abigail to open up, although Jane stops him from continuing, saying that whatever she’s doing in there, it could be the only way for them to escape. Though skeptical, the others reluctantly agree before deciding to hold their ground against a final wave of the undead in the small hallway they were in while they waited for Abigail to do what she needed to do. As Abigail takes out the charged Omega Key, the voice tells her that he admires her abilities to deceive others, telling her that she now must insert the key into the interface on the front of the MPD for her to gain the knowledge she lusts. Grinning, Abigail places the Omega Key into the interface, although she cannot let go of the key. The glow of the key turns purple, which soon begins to surround Abigail. Questioning what was going on, she soon blacks out.

Abigail awakens in a small pocket dimension within the MPD, which was adorned in a purple night sky with large purple crystals around the area. Wondering where she was, she notices a blue mist forming in front of her. As the mist builds up into a small cyclone, it soon disperses, revealing an apparition of Ignotus, whose synthetic body looked extremely damaged. Abigail asks who he was, to which Ignotus introduces himself as the voice guiding her and her companions. He explains that he once tried to gain control over a place known as the Nexus, although he evidently failed and was defeated. He explains that following his defeat, he allowed his physical form to fade away while allowing his soul to enter a rift in the sky above him, which brought him to this pocket dimension within the MPD. Abigail realizes that he was the cause of the undead scourge, asking what he has done before pulling out her pistol and aiming it at him. Ignotus chuckles before gesturing his arm, causing two chains to break through the ground beside Abigail, restraining both of her arms and causing her to drop her pistol. As she falls to her knees, the chains tighten, causing her to remain on her knees as she faced Ignotus, who began to approach her. Abigail asks what he wanted, to which Ignotus responds with a laugh before saying it was her before his apparition dissolves back into the blue mist. The mist soon approaches Abigail, spiraling around her before it enters her mouth and nose. Abigail gasps as the chains break, allowing her to stand back up. Questioning what Ignotus has done, she suddenly begins to get a massive headache as she clutches her head. Her body soon begins to irradiate blue energy as the realm around her begins to fracture, before leaving Abigail to begin freefalling backwards. Before permanently blacking out, Ignotus subconsciously tells Abigail that her body, her soul, and her memories will forever belong to him as his own, mockingly telling Abigail goodbye as she closes her eyes.

Back in the real world, Abigail looks down towards the ground with her eyes still closed, the MPD in front of her opened with nothing inside of it. As she looks forward, she opens her eyes, revealing her pupils to suddenly change from blue to emerald green in color as she laughs; Ignotus had possessed her body. As Ignotus admires his new vessel, Theodore knocks on the metal door, saying that the undead all just collapsed onto the ground in front of them, questioning what was going on in there. Using Abigail’s memories, Ignotus takes out her iPad and uses it to open the doors, including the metal door separating the survivors from him. As Ignotus approaches the others, Jane questions what Abigail did in order to stop the undead. Ignotus smiles before drawing a knife in his left hand, violently stabbing Theodore in the chest in front of him. Before the others can react, Ignotus pulls out his holstered pistol with his right hand, headshotting Marcus while shooting Jane in the chest, causing her to fall to the ground wounded while Marcus lifelessly falls backwards dead. As Theodore struggles and screams Marcus’s name, Ignotus satirically hushes him before twisting and ripping the knife out of his chest, causing Theodore to collapse onto the ground. As Theodore dies from his profound stab wounds, Jane leans up, asking Abigail what she has done. Ignotus laughs, saying that he wasn’t the Abigail they remember; Jane then asks if not Abigail, then who was truly standing before her. Ignotus smiles, revealing himself as Ignotus, the new Abigail Payne. Confused, Jane questions what was going on before Ignotus scoffs. Ignotus explains that no matter how hard he tried, whether he be himself as Ignotus or merely another splinter of Roach or Xarcoh, he would always lose, even when everything else leading up to his defeat was in his favor. Recalling his defeat at the Nexus, Ignotus came to realize that in order to win, he must lose, deciding that he must acquire a new vessel, one that was completely different from his past iterations and one that would allow him to be free of the madness and live a normal life, one that turned away from his past entirely. Ignotus reveals to Jane that he willingly allowed his physical form to fade out in the Nexus following its destruction, enabling his released soul to be engulfed by the gleaming light of the rift above him, which transported him through time and space back to the Arc 1 universe, where he came to find residence inside the MPD, noting that it was in fact the one from the Arc 2 universe as described by the curator’s seemingly delusional notes. Through the MPD and the reserve Aetherian energy Gruntijackal had stored within its pocket dimension following the reconstruction of the Aether, Ignotus created a small army of the undead out of the patrons at the museum, all the while establishing contact with the survivors as a disembodied voice. Through his observations of the group as they carried out his tasks with the promise of freedom, he concluded that Abigail would be the best candidate as his new vessel for soul, as he could manipulate her selfish ambitions for his own agenda in opening the MPD to release him, with the added bonus of being able to act just like her due to their similar personalities. Ending his explanation, he tells Jane that in order to finish his role as Ignotus and complete the act in passing as Abigail, he must dispose of all of the loose ends he made today, starting with Jane. As Ignotus readies his pistol, Jane pleads with Ignotus to stop, though Ignotus smirks, saying that his name was Abigail Payne before executing Jane with a shot to the head. As Jane slumps over dead, Ignotus remarks that he has given the group the freedom he promised them.

With Abigail’s companions all dead and the museum completely emptied, Ignotus drops his weapons onto the ground. As they hit the ground, they begin to fade away in a bright light, which consumes the museum, reverting all of the undead corpses into human corpses while destroying any and all weapons and ammo used by the survivors. As the light ceased, Ignotus travels over to the security station and uses Abigail’s iPad to delete all of the security footage, thus erasing any digital evidence of Abigail’s presence at the museum. He then hacks into the college’s attendance records to alter it so Abigail wasn’t one of the students picked to go to the museum, all while creating an alibi of her being in her dorm sick during the trip. Returning to the lobby, he opens the locked doors the survivors were unable to open and begins to walk away from the museum. As he walks away from the museum and down the road back towards civilization, Ignotus abandons his identity as Ignotus and assumes a new one: Abigail Payne.

Weapons[]

Starting Loadout[]

  • Strife
  • Combat Knife
  • 4 Fragmentation Grenades

Off-Wall Weapons[]

  • Strife - 500 points
  • 10/22 - 500 points
  • RK 7 Garrison - 700 points
  • Saug 9mm - 750 points
  • Escargot - 1000 points
  • MOG 12 - 1000 points
  • Swordfish - 1200 points
  • MX9 - 1250 points
  • M1897 Trebuchet - 1400 points
  • Maddox RFB - 1400 points
  • KN-57 - 1400 points
  • ICR-7 - 1550 points
  • Vapr-XKG - 1550 points
  • Peacekeeper - 1600 points
  • Titan - 3750 points
  • Galvaknuckles - 6000 points

Mystery Box[]

  • ICR-7
  • Rampart 17
  • KN-57
  • Vapr-XKG
  • Maddox RFB
  • Swat RFT
  • Grav
  • Peacekeeper
  • Hitchcock M9
  • MX9
  • GKS
  • Spitfire
  • Cordite
  • Saug 9mm
  • Daemon 3XB
  • Switchblade X9
  • Escargot
  • M1927
  • Titan
  • Hades
  • VKM 750
  • Tigershark
  • Zweihänder
  • MOG 12
  • SG12
  • Rampage
  • 10/22
  • Auger DMR
  • ABR 223
  • Swordfish
  • S6 Stingray
  • Essex Model 07
  • Paladin HB50
  • Outlaw
  • SDM
  • Koshka
  • Vendetta
  • Locus
  • Strife
  • RK 7 Garrison
  • Mozu
  • KAP 45
  • Welling
  • Ballistic Knife
  • Ray Gun
  • Ray Gun Mark II
  • Nuclear Fusion Reactor-16
  • Cymbal Monkey

Power Perks[]

  • Human Shield - Withstand more damage, 2500 points.
  • Helping Hand - Revive faster, 500/1500 points.
  • Speed Loader - Reload guns faster, 3000 points.
  • Marathon Runner - Sprint faster and longer, 2000 points.
  • Stopping Power - Shoot faster and gives more damage, 2000 points.
  • Fallout Enhancement - Grants the player the ability to receive no splash damage and created a nuke effect when diving to prone, 2000 points.
  • Sugar Rush - ADS faster, faster mobility when aiming down the sights and increased hipfire accuracy on all weapons, 3000 points.
  • Blade Master - Melee faster and longer, 2000 points.
  • Proximity Ping - Highlights nearby zombies within close proximity of the player, 2500 points.

Easter Eggs[]

Main Quest[]

  • Obey the voice and open the MPD.

Minor[]

  • Several audio logs can be found around the map, each created by the curator of the museum.
  • A free Nuclear Fusion Reactor-16 can be acquired from a display case located in the Island of Despair exhibit. To open it, the player must acquire a display key located on a desk in the security station.

Songs[]

Trivia[]

  • This is the only map in The Final Chapter saga not to featured the Unversed as the main enemy type, but rather zombies.
  • The name of the map is inspired by the Kingdom Hearts game of the same name.
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