- “With the cycle broken, Division One journey to a Unit 14 dig site in search of a mystical weapon that would allow them to keep the cycle permanently defunct.”
- ―Mission Briefing
Excavation: Remembrance is a retelling of Excavation from the Reformed History saga, and the sixth and final map of the Reformed History: Remembrance saga.
Setting[]
Excavation: Remembrance is set at a Unit 14 dig site, which has been disguised as a sawmill in order to divert away any unwanted attention and to cover up their true intentions in the area. The layout of the map can be described simply as a large square with a central structure, this being the sawmill. The exterior around the sawmill is large and open, littered with vehicles, equipment and large wooden pallets, while the interior is congested with close-quarters combat, and varying access points to other parts of the exterior for fast travel. Hidden inside the sawmill is the entrance to the dig site, a spiraling descent into an underground cavern where the hidden chamber containing the fabled weapon resides.
Story[]
As the sun once again crested over the horizon on a new morning, a Unit 14 van races down a well-traveled dirt road. Rapidly approaching the van in the distance in a large sawmill, its operations seemingly subsided. The van picks up speed, and rams through the sawmill's main checkpoint, running over a couple of zombies in the process. The back doors of the van are kicked open by TJ, who shoots a zombie dead as O'Ryan follows behind him. Chris pulls out his pistol and shoots a zombie through the van's windshield before he exits the vehicle with Roach. As the zombies in the area begin to converge onto their position, TJ tosses Chris a radio he secured from the van before O'Ryan remarks that they weren't messing around this time, to which Roach agrees with, saying that they do not want to waste any time on securing the area from the undead.
After clearing out the initial horde, Roach tells the group to split into two teams to search for the dig site's entrance; Chris and O'Ryan would sweep the right side, while he would handle the other with TJ. TJ tells Chris to keep his radio in check, asking to use it to give an update should they find it or not. Chris nods in agreement as he runs off with O'Ryan, though just before TJ could walk in his assigned direction, Roach puts his hand on his shoulder and stops him. Roach tells TJ that he's betting everything on finding this weapon, remarking that there was only one option left if they fail before glancing towards TJ's weapon. TJ is initially shocked by what Roach was referring to, but Roach continues, saying that it was their final option to ensure Unit 14 cannot continue the cycle, explaining that they need to avert the temporal paradox they've unwittingly created, no matter the cost. Looking down at his weapon, TJ solemnly nods in agreement; Roach pats his hand on TJ's shoulder, saying that they've got to move.
With both teams sweeping each end of the sawmill's exterior, Chris radios in, saying that they've found no indication of an exterior entrance to the dig site. TJ acknowledges, saying that he wasn't fairing any better with Roach either; Roach takes the radio from TJ, saying that they were now going to converge inside the sawmill, suggesting they move towards the center. The two teams then work their way inside the structure, fighting through the zombies in their way until the two teams reunite in an open area inside the building. Looking around, Chris spots a large metal hatch partially-concealed under a heap of sawdust and begins brushing it away; the others join in, and reveal the hatch completely. Roach and TJ work together to lift it open, revealing a spiraling shaft with a stone stairwell aligned on the side of it. Knowing it was what they were looking for, Roach orders the other two to enter first, telling TJ to help close the hatch behind them to ensure they aren't followed by the undead.
Just as the undead began to once again converge towards them, TJ and Roach are able to close the hatch, sealing themselves inside the dig site. While the undead vainly attempt to open the hatch, Roach takes out his flashlight and leads the group down the stairwell into the depths of the shaft. As they traverse down the steps, Roach shines his light on the various stone carvings found on the wall beside them, noting their unusual design while remarking he's never seen anything like it. Fearing they were entering a sacred place that was never meant for exploration, O'Ryan questions what they would do with the weapon when they get it. Roach explains that based on what the soldier they interrogated suggested, the weapon would require the use of the Summoning Key to access, theorizing that its powers must exceed the relic. To answer O'Ryan's question directly, he remarks that they would use the weapon to hunt down every last member of Unit 14, and purge the world of the undead.
Just as he finished, Roach trips and falls, but instead of falling down more steps, he finds himself on the ground. Roach picks himself up and shines his flashlight overhead, revealing a large symbol etched above a cave leading away from the shaft. Roach gestures for the others to be quiet, remarking that he doesn't want to hear anything from them before advancing down the cave, much to the amusement of the other three. At the end of the tunnel was a large stone door with several symbols carved into it; among the symbols was a circular slot the size of the Summoning Key, which was surrounded by four red symbols. Roach pulls out the Summoning Key and glances towards the others before placing the relic in the slot. The Summoning Key begins to flash, with every flash lighting up one of the four symbols; after the fourth symbol is lit up, the Summoning Key is ejected from the slot, which Roach catches. The stone door soon raises up into the ceiling, revealing a circular stone chamber; within the chamber was a metallic sword-like weapon suspended in air above a stone altar.
Roach cautiously approaches the weapon, and with his free hand he grabs it by the handle; as his flesh makes contact, an electric current shocks him, which causes him to stagger backwards and fall to his knees, clenching his head. As the others call for Roach, his hearing deafens and his vision goes black. Upon opening his eyes, Roach finds himself standing in an empty void, now holding the weapon and the Summoning Key. Roach questions where he was, and soon several shadowy silhouettes could be made out, all of which surrounded Roach. As he frantically looked around, a larger silhouette stepped forward, revealing himself in the lone light that shined down on Roach. Before Roach could question him on what was going on, the figure's voice echoed throughout the void, ordering Roach to repeat what he said. Suddenly, Roach found himself struggling to control himself as his eyes flickered between his normal eye color and a new gold one as he began uncontrollably repeating the figure's words.
"I... am a mortal. Weak, frail, subject to false truths. I have been victim to these truths given by the light; the power of a soul is one that should never be trusted. I, however, can be given a new purpose. I can be made stronger. I possess the Harbinger, and once it is imbued with the power of the Soul Stone, I can pawn my weak soul... in exchange for the powers of darkness. I will be... eternal. I. Will. Be. Soulless."
Roach once again opens his eyes, finding himself back in the Harbinger's chamber, now armed with the Harbinger while the others observed from behind. Looking down at an empty slot in the Harbinger's hilt as his eyes continued to flicker, Roach thrusts the Summoning Key into it, fusing the relic in place and causing it to lose any and all resemblance to its previous self as it turns into a grey cat-like eye; Roach eerily remarks that the Harbinger was complete as his eye color finally remains golden. As Roach begins to exhume a mist of darkness from his body, TJ nervously asks what was wrong. Before he could react, Roach turns around a fires a dark beam from the Harbinger towards TJ, striking him in the chest. A shocked TJ could only watch in horror as his soul emerges from his body, which is promptly sucked into the Harbinger, before collapsing onto the ground as his body begins to fade away.
O'Ryan rushes to TJ's aid, but is promptly blasted by Roach as well, and the process is repeated on him too. A horrified Chris attempts to pull his pistol on Roach, but Roach is quick to use the Harbinger to send out a gust of energy, which forces Chris to drop his pistol. Looking back towards Roach, Chris could only cower in fear as he is blasted by the Harbinger and subsequently rendered unconscious. As the other three's physical forms continued to fade out, Roach remarks that there was only one left before turning the Harbinger on himself. Activating the weapon, Roach extracts his soul from his body, where it joins with the other three within the Harbinger. Chuckling to himself in victory, Roach finally collapses to the ground as he too begins to fade away. After a moment, the four completely fade out, the Harbinger shortly following suit.
Opening his eyes, he finds himself standing in a dark world, now wearing a mysterious black coat as a mysterious blue aura around him fades. Waving his right hand beside him, he materializes the Harbinger in it. In front of him, the other three materialize, all of whom wore the same coat and possessed golden eyes. Grinning, he looks up to the empty sky and raises his weapon before declaring himself "Xarcoh".
Weapons[]
Starting Loadout[]
- M9
- Knife
- Fragmentation Grenades
Off-Wall Weapons[]
- Semtex Grenades - 250 points
- M1911 .45 - 500 points
- M93 Raffica - 700 points
- TMP - 800 points
- W1200 - 1000 points
- MP5K - 1000 points
- M4A1 - 1250 points
- M16A4 - 1500 points
- RPD - 1800 points
- Intervention - 2000 points
Mystery Box[]
- USP .45 w/ Tactical Knife
- .44 Magnum
- Desert Eagle
- PP2000
- G18
- M93 Raffica
- TMP
- SPAS-12
- AA-12
- Striker
- Ranger
- M1014
- Model 1887
- W1200
- M4A1
- FAMAS
- SCAR-H
- TAR-21
- FAL
- M16A4
- ACR
- F2000
- AK-47
- MP5K
- UMP45
- Vector
- P90
- Mini-Uzi
- L86 LSW
- RPD
- MG4
- AUG HBAR
- M240
- Intervention
- Barrett .50cal
- WA2000
- M14 EBR
- Dragunov
- AT4
- Thumper
- RPG-7
- Love Drill (only one player can have it)
Perks[]
- Quick Revive - 1500 points (500 in solo)
- Juggernog - 2500 points
- Double Tap II Root Beer - 2000 points
- Speed Cola - 3000 points
- Stamin-Up - 2000 points
- Deadshot Daiquiri - 1500 points
- Mule Kick - 4000 points
- Electric Cherry - 2000 points
- Candy Rock Beer - 3000 points
- Lady Luck - 5000 points
Easter Eggs[]
Main Quest[]
- Ensure the cycle is broken permanently.
Songs[]
- The main theme of the saga, Titans by Erik Scerri, can be activated by interacting with three hardhats hidden around the map.