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Futuristic Zombies
Futuristic Zombies
Developer(s) Morningwood Studios
Morningwood London
Publisher(s) Morningwood Arts
Engine Semblance 7
Released 2024
Genre(s) Action first-person shooter
Mode(s) Campaign
Zombies
Series Futuristic Series
Platform(s) Xbox Series X/S
PlayStation 5
Microsoft Windows (via Steam)


Futuristic Zombies is an action FPS video game under development by Morningwood Studios and Morningwood London and to be published by Morningwood Arts for the Xbox Series X/S, PlayStation 5 and on Microsoft Windows via Steam. It was announced during the premiere of Jesse Spade's Futuristic Redemption film, and will be set during the events of the Futuristic Paradox short-film, featuring a new story leading up to the Arc 3 Universe's destruction, and a new cast of characters, including Envoy from the Interlude Chapters of Futuristic Redemption.

The game will feature a Campaign and Zombies mode. The Campaign follows a team of Techno agents during Blackout's attack of Paradise Island. The prologue features Nakata Hayashi as a playable character in the mission that gave her the robotic arm she has in Futuristic Paradox. The Zombies mode features a new story set within an Alternate Timeline of the Arc 3 Universe in 2144 where a global zombie outbreak occurs, caused by an unknown source.

Campaign[]

The Campaign follows Cyber Kat, a new member of Techno recently inducted as a Security Agent. Cyber Kat is part of a team consisting of Envoy, Amber Summers and Phantom as they partake in the Mirage Corporation's response to the zombie outbreak in New Elpis during the events of the Futuristic Paradox short-film.

The Campaign mode can be played in either Story Mode, Regular, Heroic or Nightmare difficulties. Each affects how much damage the player receives and deals while also affecting the amount of zombies and weapon-wielding enemies that appear. Completing the Campaign on Nightmare unlocks Realism Nightmare difficulty, which significantly increases AI damage and their intelligence, and removes the HUD completely.

Image Name Description
Prologue - Nakata Prologue: Nakata In her three-month long undercover assignment, Techno Agent Nakata Hayashi has finally worked her way up to the top brass of a private military company.
Welcome to Techno Head to Techno Headquarters for your final evaluation by Tomiko Hayashi and Envoy and prove yourself capable to be a Security Agent.
Outbreak Set out to the outskirts of New Elpis to assist New Elpis Police Service officers on investigating reports of violent attacks from apparent disgruntled citizens.
Metropolis Arriving back in the city of chaos, Cyber Kat has been separated from her team and must work with police officers to regroup with Techno forces at their headquarters in Central New Elpis.
Vanguard Still separated from her teammates, Cyber Kat decides its best to remain with Agent Jones and his companion Helsie as they work with other Mirage Corporation and Techno Agents to secure the Hypercenter Mall as a safe zone.
Underground Reunited with her team, Cyber Kat and her teammates are ordered by Vendetta to secure the mall's underground tunnels to ensure complete safety.
Sanctuary With Techno and survivors extracted from the Hypercenter, Agent Jones is adamant about "Sanctuary" and with Envoy's permission, Cyber Kat joins his team to assist.
The Final Stand ...

Zombies[]

The Zombies mode, titled Neon Zombies, is set within an Arc 3 Universe Alternate Timeline in 2144 where a zombie outbreak has occurred and is ravaging the world, causing many of the world's megacorporations to declare state of emergencies in their territories and capitals.

The mode features several types of special zombies, round-based maps and two maps inspired by War Mode from 2017's Call of Duty: WWII called Zombie Operations. There are many playable characters introduced, including those of Atlas International, Techno, 501st Corporation, Helios Corporation and Shadow Company.

Maps[]

Upon completion of the Main Easter Egg for a map, a Survival Mode bonus map is unlocked and the use of Operators are allowed for that map.

Image Name Description
Research Lab Research Lab Atlas Security attempts to repel an infected incursion in one of its many classified research laboratories within the heart of their capital, Midnight City.
HQ Complex HQ Complex Amidst a city-wide zombie outbreak in Imperial City, a team of Shadow Company PMCs are ordered by Shadow 0-1 to defend their headquarters from being overrun.
Neomuna Harbor Harbor As evacuation boats in the Neomuna harbor district are ready to transport civilians to safety, Shadow Company and P.A.R.A.D.O.X. forces join together to repel the infected from overrunning the area.
Techno Tower (Lobby) Techno Tower Techno defenses of their headquarters has steadily repelled undead incursions with ease thanks to Atlas defense systems, until a renewed incursion occurs and the Second-in-Commands take charge of the defense.
New Elpis Nightclub Nightclub Four survivors in the New Elpis Nightclub attempts to repel the undead horde from the club while trying to signal the Atlas Security Service for assistance.
Tartarus Laboratory Tartarus Laboratory A secret Umbrella Corporation experiment to weaponize a new genetic strain of the Progenitor Virus backfires, leaving Tartarus Laboratory at the mercy of new manmade horrors.

Bonus[]

These maps use the Futuristic Zombies weapon pool and not their original weapon pools as in Futuristic Paradox.

Image Name Description
Project X Project X In the midst of a surprise attack on the Mirage Corporation headquarters by thieves and hackers, four soldiers find themselves battling the undead following an explosion of universal energy in the base's lower levels.
City of Hope City of Hope As Blackout's undead army attacks the sprawling futuristic city of New Elpis, the four core members of the vigilantic faction Techno arm themselves for a fight unlike any they have ever seen before...
Hypercenter Hypercenter Defend the survivor stronghold within the Hypercenter Mall while awaiting extraction from the city.
The Surge The Surge Infiltrate the Paradise Island Reserve Power Station and locate Nakata and Blackout.
End of the World End of the World Locate Blackout in his dominion within the Vault of Paradise Island and put an end to his plans once and for all.

Zombie Operations[]

Zombie Operations introduces a new faction, Task Force: Extermination, an international task force founded by Atlas Commander Alain Bourden who has experience fighting the undead from previous conflicts and recruits from various megacorporations in the world.

Zombie Operations features two maps Operations Last Light and TYRANT Capture, each with unique story-based objectives and linear gameplay made for six players. Players can select a Loadout in the pre-game lobby, but can only choose two weapons to start with.

Image Name Description
Welcome to Extermination General Alain Bourden and Captain Sergei Ravenov welcome in a batch of new recruits into Task Force: Extermination's Strike Team Foxtrot.
Operation: Last Light Task Force Extermination sends in their new strike team to destroy an Umbrella Corp research facility suspected of housing their bio-weapons development projects and comes into contact with Ava Jansen, an Umbrella turncoat.
Operation: TYRANT Capture [REDACTED]

Operators[]

Operators are characters that players can choose to play as in Zombie Operations. Operators can also be chosen for Round-based maps, after completing a map's Main Easter Egg. When selecting these Operators for Round-based maps, they will use their personal weapons instead of the map's Starting pistol.

Gameplay[]

Power Perks[]

Power Perks make a return in Futuristic Zombies as the Perk-A-Colas, with the exception of Blade Master and Proximity Ping. Three new Power Perks are introduced, Extra Strength, Futuristic Pop and Sight Lens. These Power Perks are available in all round-based maps and Zombie Operations. Some of the Power Perks have received some changes and additions.

Perks
Icon Effects Pro Effects
Helping Hand EW Icon Revive Downed allies faster. After reviving Downed allies, they gain 50% damage resistance for 4 seconds. In Solo, Revive yourself when Downed. Revive allies even faster and gain 5% Max Health. In Solo, gain damage immunity for 5 seconds after Reviving yourself.

Unlocked by reviving 10 allies. Instantly unlocked in Solo.

Human Shield EW Icon Increases base Max Health from 100 to 250, allowing players to take more hits from Zombies before being Downed. Increases Max Health bonus from 150 to 250, giving a total Max Health of 350. Receive faster Health Regeneration.

Unlocked by surviving 10 Red Screens and killing 20 Zombies while Red Screen.

Speed Loader EW Icon Reload Speed for all weapons is increased and Barrier Rebuilding is increased. Melee kills reloads in-hand weapon from reserves. Barriers are rebuilt much faster.

Unlocked by rebuilding 30 Barriers and killing 30 Zombies immediately after Reloading.

Marathon Runner EW Icon Movement and sprint speed are increased. Sprint duration is doubled. Sprint indefinitely, and weapons can be fired and reloaded while sprinting.

Unlocked by sprinting a total of 2 miles.

Stopping Power EW Icon Weapons have increased damage, their Rate of Fire are increased by 33% and fire two rounds per shot and twice the pellets. Base Double Tap II fire rate bonus is increased by 11%, giving a total weapon fire rate of 44% and weapon damage is tripled.

Unlocked by killing 75 Zombies with Pack-A-Punched weapons.

Fallout Enhancement EW Icon Explosive damage from grenades, launchers, equipment and fall damage is negated. Release an explosion when diving to Prone. Blast radius is significantly increased when diving to Prone. First prone dives per round behaves like a Nuke Power-Up.

Unlocked by killing 40 Zombies when diving to Prone.

Candy Rock Beer EW Icon ADS faster, gain increased movement speed while ADS and hip-fire accuracy is increased on all weapons, excluding Sniper Rifles and Marksman Rifles. Hip-fire accuracy is further increased; this bonus is significantly increased for LMGs.

Unlocked by killing 50 Zombies while ADS or hip-firing LMGs.

Extra Strength Carry a third and fourth Weapon. Cannot carry more than one Wonder Weapon. Ammo Reserves are increased. Lethals have increased reserves. Weapon reserves stack with reserve bonuses from Pack-A-Punched weapons.

Unlocked by killing 80 Zombies with your Third or Fourth Weapon.

Futuristic Pop Weapons have a chance to fire a random Ammo Type, including Frost, Fire, Electricity and Explosive. Weapons now have an increased chance to fire a random Ammo Type with increased effects and potency.

Unlocked by killing 40 Zombies with Ammo Types.

Sight Lens While ADS on an enemy for 1 second, that enemy becomes Marked. Marked enemies take increased damage and are revealed to allies for 5 seconds. Marked enemies are now revealed for 10 seconds. Bosses that are Marked now take increased damage.

Unlocked by killing 15 Marked Zombies and have allies kill 10 Marked Zombies.

Weapons[]

Assault Rifles[]

Submachine Guns[]

Light Machine Guns[]

Directed-Energy Rifles[]

Shotguns[]

Marksman Rifles[]

Sniper Rifles[]

Pistols[]

Specialized Weapon Variants[]

In the Round-based maps, Specialized Weapon Variants are available through the Mystery Box, some minor Easter Eggs and, in some certain maps, are available as Wall-Buys. In Zombie Operations, they are available as Loadout weapons.

  • Atlas Series
    • Hardlight
    • Misfit
    • Security Measures
    • ShellShock
    • Sidekick
  • CyberCat - Epic
  • Forerunner - Epic
  • The Handler - Rare
  • Lady of Justice - Epic
  • Rose - Epic

Weapon Variants[]

Weapon Variants are special weapons without any Weapon Perks and feature SWV-specific Attachments. These weapons are unlocked from completing Campaign Missions on Nightmare difficulty or earned from special Events.

  • Best Friend
  • Delta Force
  • Hurricane-15A
  • K-5V
  • Kohhn
  • Outrider
  • Sweet Shot
  • Terminal Velocity

Wonder Weapons[]

These Specialized Weapon Variants are classified as Wonder Weapons due to their powerful attributes and potency. They are only available in Round-based maps.

  • Bonnie - Legendary
  • Clyde - Legendary
  • Hayashi - Epic
  • IKELOS SR V3 - Epic
  • Lumina - Epic
  • Synth Slash - Epic
  • Sunshot - Epic
  • T-7 Disruptor - Epic
  • Thorn - Legendary
  • Thunderlord - Legendary

Achievements/Trophies[]

  • Campaign
    • Prologue: Nakata - Complete "Prologue: Nakata" on any difficulty.
    • Regret & Loss - Complete "Prologue: Nakata" on Nightmare difficulty.
    • Empathy - Injure all Mirage Security troopers without killing them in "Prologue: Nakata".
    • Welcome to Techno - Complete "Welcome to Techno" and join their ranks.
    • Ace of Spades - In the Firing Range, beat Demi's perfect score of 5515 using only the Strife in "Welcome to Techno".
    • Outbreak - Complete "Outbreak" on any difficulty.
    • First Encounter - Complete "Outbreak" on Nightmare difficulty.
    • Good Samaritan - Assist the family in the trailer in "Outbreak".
    • Metropolis - Complete "Metropolis" on any difficulty.
    • City in Ruin - Complete "Metropolis" on Nightmare difficulty.
    • Interlude Call - Listen to a radio broadcast from Jennifer "Vega" Reese in "Metropolis".
    • Vanguard - Complete "Vanguard" on any difficulty.
    • First Responders - Complete "Vanguard" on Nightmare difficulty.
    • Friendly Face - Save Sergeant Manson in "Vanguard".
    • Underground - Complete "Underground" on any difficulty.
    • Sewer Rats - Complete "Underground on Nightmare difficulty.
    • Thanks, Agent! - In the underground levels, do not allow a single Mirage Security Trooper or Police Officer to die on Nightmare difficulty in "Underground".
    • Sanctuary - Complete "Sanctuary" on any difficulty.
    • Hidden Home - Complete "Sanctuary" on Nightmare difficulty.
    • Power Perks - Found a case of bottles in the Supply Truck in "Sanctuary".
    • The Final Stand - Complete "The Final Stand" on any difficulty.
    • No Hope - Complete "The Final Stand" on Nightmare difficulty.
    • Calm Before The Storm - Complete "Prologue: Nakata", "Welcome to Techno" and "Outbreak" on Nightmare difficulty.
    • Chaos In The Streets - Complete "Metropolis" and "Vanguard" on Nightmare difficulty.
    • Incoming Calamity - Complete "Underground", "Sanctuary" and "The Final Stand" on Nightmare difficulty.
    • March to Death - Complete all Campaign missions on Nightmare difficulty.
    • Futuristic Zombies - Complete all Campaign missions on Realism Nightmare difficulty under three hours.
    • Futuristic Paradox - Spot the Mysterious Misty Figure three times in the Campaign.
    • Weapon Specialist I - Get a kill with every obtainable weapon on Nightmare difficulty in "Prologue: Nakata".
    • Weapon Specialist II - In the Firing Range, get a perfect score of 4000 with all available weapons on Nightmare difficulty in "Welcome to Techno".
    • Weapon Specialist III - Get a kill with every obtainable weapon on Nightmare difficulty in "Outbreak".
    • Weapon Specialist IV - Get a kill with every obtainable weapon on Nightmare difficulty in "Metropolis".
    • Weapon Specialist V - Get a kill with every obtainable weapon on Nightmare difficulty in "Vanguard".
    • Weapon Specialist VI - Get a kill with every obtainable weapon on Nightmare difficulty in "Underground".
    • Weapon Specialist VII - Get a kill with every obtainable weapon on Nightmare difficulty in "Sanctuary".
    • Weapon Specialist VIII - Get a kill with every obtainable weapon on Nightmare difficulty in "The Final Stand".
    • Ancient Relic I - Find the pristine AK-12 in the Command Chamber in "Prologue Nakata".
    • Ancient Relic II - Find the pristine AK-12 in the Weapons Locker in "Welcome to Techno".
    • Ancient Relic III - Find the pristine AK-12 in the Police Cruiser trunk in "Outbreak".
    • Ancient Relic IV - Find the pristine AK-12 in the Pawn Shop in "Metropolis".
    • Ancient Relic V - Find the pristine AK-12 in the abandoned RV in "Vanguard".
    • Ancient Relic VI - Find the pristine AK-12 in the Security Locker in "Underground".
    • Ancient Relic VII - Find the pristine AK-12 in the Weapons Case in "Sanctuary".
    • Ancient Relic VIII - Find the pristine AK-12 inside of a Mirage Security truck in "The Final Stand".
  • Zombies
    • Datahive - Successfully extracted the DataCore from the Mainframe for the security team.
    • Site: Alpha Romeo - Successfully reactivate the facility's defenses and finish off the stragglers.
    • Home Front Defense - Prepare the nerve-gas systems and killed the zombie horde.
    • Waters of Paradise - Destroyed the cargo ship and allowed the people to escape.
    • I Regret Nothing. The End. - The electric wall defenses were activated. The end.
    • Every Zombie You Kill - The power has been restored and the building's on lockdown.
    • Maximum Security - Reactivated the defenses and now its time to lounge. For now.
    • Disco Night - The Atlas Security Service is on its way to help.
    • Strike Team Echo - Discovered something in Alaska.
    • The Raging Storm - Reached the upper floor and located Nakata.
    • Battle of New Elpis - Got the survivors to the emergency shelter.
    • Techno' Salvation - Held out long enough and extracted with the survivors.
    • Hero's Doubt - ...
    • Unvaulted - Stopped Blackout. But at what cost...?
  • Zombie Operations
    • Last Light - Complete "Operation: Last Light".
    • Iron Sky - In "Operation: Last Light", breach the exterior perimeter in 2 minutes.
    • Breach & Clear - In "Operation: Last Light", do not allow the bomb to be defused once planted the first time.
    • Access Gained - In "Operation: Last Light", do not let the hacking process get interrupted once started.
    • DSM Secured - In "Operation: Last Light", while holding the DSM, do not take damage from enemies or Zombies.
    • The Doctor Is In - In "Operation: Last Light", do not allow Dr. Jansen to take any damage from Zombies.
    • TYRANT Capture - Complete "Operation: TYRANT Capture".
  • General
    • Weapon Specialists - Complete the Weapon Specialist challenge in 8 missions and unlock Forerunner.
    • Ancient Relic - Find each of the 8 AK-12s and unlock the Lady of Justice.

Navigation[]

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