The Kk 62 is a non-canon light machine gun featured in some fanon maps.
Remember When...[]
The Kk 62 appears in the Remember When... storyline. It has fast rate of fire, high penetration power and moderate recoil. It is one out of four light machine guns in the storyline. It has good damage, being the second most powerful light machine gun, which is useful for high rounds. It has a large ammo conserve of 600 rounds in reserve and 100 rounds in the gun already. It can only be obtained via the Mystery Box.
Effectiveness[]
The Kk 62 is good weapon to have for high rounds due to its high damage. It has a one-hit kill up until Round 7 and is still good afterwards. Its fast rate of fire and moderate recoil can make the weapon difficult to use when blasting it. Firing in bursts is highly recommended as it increases the weapon accuracy and it conserves ammo. Its high penetration power makes it useful when shooting through thick objects like walls, however, this is looked down upon. This weapon should be pack-a-punched by Round 17.
Pack-a-Punched Variant[]
When the Kk 62 is pack-a-punched, it becomes the Kk 115. After it is upgraded, its damage increases to 395-470. Its reserve ammo increases to 1200 rounds, despite not having the magazine increase at all. The weapons stability increases, so aiming is easier when firing the weapon. A grip has also been added to also help with aiming. This weapon should be traded for a Wonder Weapon by Round 28.