The MGL is a non-canon, semi-automatic grenade launcher that appears in some fanon maps.
Remember When...[]
The MGL-140 appears in the Remember When... storyline. It has a moderate rate of fire, no penetration power and low recoil. It is one out three grenade/rocket launchers in the storyline. It has great explosive damage, which is great for higher rounds and it is the weakest grenade/rocket launcher in the storyline. This weapon has a low ammo conserve of 60 rounds in reserve and 6 in the launcher. It can only be obtained via the Mystery Box.
Effectiveness[]
The MGL-140 is a good weapon to have, especially for mid-late rounds. It has a one-hit kill up until Round 8, due to its high explosive damage. Its semi-automatic firing mode, coupled with its moderate rate of fire and low recoil makes aiming down the sights while firing easy. However, it is advised to fire one grenade at a time and not blast all of them at once as it conserves ammo and increases the weapon's accuracy. The MGL-140's long reload time is what brings it down, so Speed Cola is recommended. This weapon should be pack-a-punched by Round 17.
Pack-a-Punched Variant[]
When the MGL-140 is put in the Pack-a-Punch Machine, it becomes the MLG Pro. Its explosive damage increases to 1500-1750. Its magazine size also increases to 12 rounds, which causes its reserve ammo to increase to 120 rounds. This weapon gains an ACOG Sight with enhanced zoom to make aiming at a distance easier. This weapon should be traded for a better weapon by Round 26.
900bv[]
The M32 MGL will appear in an upcoming project of 900b

v's.
Casted Shadows[]

The MGL-140 is scheduled to appear in the Casted Shadows storyline.