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SAM-R

Vital statistics
Damage 155-230
Damage Multiplier Limbs: 1.3, Chest: 1.6, Neck: 1.8, Head: 2.2,
Magazine Size 20
Created By Marine Corps Warfighting Laboratory
Creation Date 2001
Maximum Ammunition 200
Reload Time 3.2s
Rate of Fire 670 RPM
Range --
Recoil Low
Penetration Moderate
Fire Mode Semi-Automatic
Mobility High

The SAM-R is a non-canon, semi-automatic sniper rifle featured in some fanon maps.

Remember When...[]

The SAM-R appears in the Remember When... storyline maps. It has a moderate rate of fire, moderate penetration power and low recoil. It is one out of six sniper rifles in the storyline. It has moderate damage, which makes the weapon better for use in early rounds. This weapon has a good ammunition conserve with 200 rounds in reserve and one 20 round magazine ready for use in the weapon. It is only available from off the wall.

Effectiveness[]

The SAM-R is a good weapon to have in early rounds due to its good damage. It has a one-hit kill up until Round 5. It's semi-automatic firing mode and low recoil make it a great weapon to use if the player is trapped. However, due to the nature of it being a sniper rifle, it is recommended to only use this weapon at distances. Its moderate penetration power makes it a good weapon to use when shooting through thin materials like wood, plaster or sheet metal. However, it is not recommended to fire through objects as with most other weapons. This weapon should be pack-a-punched by Round 13 if the player keeps it that long.

Pack-a-Punched Variant[]

When the SAM-R is pack-a-punched, it becomes the N0 Sc0p3z. After it is upgraded, its damage increases from 155-230 to 310-385 and its magazine size increases 20 rounds to 30 rounds. Its reserve ammo also increases to 300 rounds. This weapon gains a variable zoom scope and a decreased hip-fire spread. It is best to trade this weapon by Round 19 for a better weapon.

New Dawn[]

The SAM-R appears in the New Dawn storyline, and is very similar to the Remember When... iteration. The only difference is a slight buff to damage (with 250-278), making it more viable on mid-rounds.

Pack-a-Punched Variant[]

The SAM-R, when pack-a-punched, becomes the Samael. Samael gains a massive damage boost (all the way to 430-480) and it's magazine size increases from 20 rounds to 35, with the reserve boosting to 300. The weapons reload speed is cut in half. This weapon is good until roughly round 22.

Remember When... Weapons
Pack-a-Punched Weapons
Source
Assault Rifles Ak5CAEK-971Mini-14M17SMagpul MasadaMk. 14 Mod 1FNCM100M16A3CM901VHS-K
Submachine Guns Kriss VectorSpectre M4RATMIL md. 1996PP-19 BizonPM-2M960CBJ-MSMP5A4MSMC
Sniper Rifles SAM-RM93 Black ArrowAS-50Mountain EagleM116FSSM82A1
Shotguns Model 1887USAS-12MKA 1919Saiga-12Benelli M4 Super 90SPAS-12W1200
Light Machine Guns M60E4Kk 62Ultimax 100 - Mk. IIAUG HBAR
Handguns M1911Desert Eagle - Mk. XIXHi-PowerGrizzly Mk. 1Beretta M92F
Machine Pistols MAC-11PLR-16M93 Raffica
Grenade/Rocket Launchers Mk. 19MGL 140RPG-29
Equipment KA-BAR Combat KnifeMacheteClaymoreThrowing KnifeM67 Fragmentation GrenadeM18A1 ClaymoreSemtex
Wonder Weapons Wunderwaffe DG-2Ray GunMonkey BombThundergunWinter's HowlWave GunMatryoshka DollsZX-7Bear GrenadeVerdampfer Modell 1942Ray Gun V3XM204Дезинтегратор Версия 1
Other Weapons M2 Flamethrower
Cut Weapons AA-12AUG A3SPAS-15ScavengerAK-74MM1908M40A3M14 GarandM202 FLASHM134P90
World War II Weapons M1 GarandM1A1 CarbineM1941 JohnsonM1A1 ThompsonM3A1 Grease GunMP40MP28PPSh-41PPS-43Kar98kGewehr 41 (W)Gewehr 43PanzerfaustM9A1 BazookaM1903 SpringfieldWalther P38Type 99 ArisakaMosin-NagantType 100Type 99BARM1919A6MG-42DP-28MAB 38MAS 36M1897 Trench GunFlammenwerfer 35StG 44Webley Mk. VIM50 ReisingModel 1912Lee-Enfield Mk. IV
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