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SPAS-12

Vital statistics
Damage 230-305
Damage Multiplier Limbs: 1.4, Chest: 1.5, Neck: 1.7, Head: 2.1
Magazine Size 6
Created By Franchi S.p.A.
Creation Date 1983
Maximum Ammunition 60
Reload Time 7.3s
Rate of Fire 250 RPM
Range --
Recoil Low
Penetration Low
Fire Mode Pump-Action
Mobility High

The SPAS-12 is a dual-mode shotgun which makes an appearance in all canon maps and some fanon maps.

Remember When...[]

The SPAS-12 appears in the Remember When... storyline. It has a slow firing rate, due to its nature as a pump-action shotgun, low penetration power and low recoil. It is one out of seven shotguns in the storyline. It has good damage, which is great for high rounds and it is one of the most powerful shotguns in the storyline. This weapon has a low ammo conserve of 6 rounds in the gun and 60 in reserve. It can only be obtained via the Mystery Box.

Effectiveness[]

The SPAS-12 is a good weapon to keep due to its high damage. It has a one-hit kill up until Round 6, except for Hellhounds and Catbeasts where it has a one-hit kill up until Round 9. Its low recoil makes aiming down the sights while firing. However, it is still recommended to hipfire the weapon for the most effectiveness. Its low penetration power makes it difficult to get kills when shooting through objects such as walls and doors, so aiming carefully is recommended. This weapon should be pack-a-punched by Round 18.

Pack-a-Punched Variant[]

When the SPAS-12 is pack-a-punched, it becomes the Sparker. Its damage increases to 335-410 and its magazine size increases from 6 rounds to 12 rounds. Its reserve ammo increases to 120 rounds to match the newly increased magazine size. This weapon gains a red dot sight and incendiary rounds, which increase the weapons damage by 25%. This weapon should be traded for a Wonder Weapon by Round 27.

Remember When... Weapons
Pack-a-Punched Weapons
Source
Assault Rifles Ak5CAEK-971Mini-14M17SMagpul MasadaMk. 14 Mod 1FNCM100M16A3CM901VHS-K
Submachine Guns Kriss VectorSpectre M4RATMIL md. 1996PP-19 BizonPM-2M960CBJ-MSMP5A4MSMC
Sniper Rifles SAM-RM93 Black ArrowAS-50Mountain EagleM116FSSM82A1
Shotguns Model 1887USAS-12MKA 1919Saiga-12Benelli M4 Super 90SPAS-12W1200
Light Machine Guns M60E4Kk 62Ultimax 100 - Mk. IIAUG HBAR
Handguns M1911Desert Eagle - Mk. XIXHi-PowerGrizzly Mk. 1Beretta M92F
Machine Pistols MAC-11PLR-16M93 Raffica
Grenade/Rocket Launchers Mk. 19MGL 140RPG-29
Equipment KA-BAR Combat KnifeMacheteClaymoreThrowing KnifeM67 Fragmentation GrenadeM18A1 ClaymoreSemtex
Wonder Weapons Wunderwaffe DG-2Ray GunMonkey BombThundergunWinter's HowlWave GunMatryoshka DollsZX-7Bear GrenadeVerdampfer Modell 1942Ray Gun V3XM204Дезинтегратор Версия 1
Other Weapons M2 Flamethrower
Cut Weapons AA-12AUG A3SPAS-15ScavengerAK-74MM1908M40A3M14 GarandM202 FLASHM134P90
World War II Weapons M1 GarandM1A1 CarbineM1941 JohnsonM1A1 ThompsonM3A1 Grease GunMP40MP28PPSh-41PPS-43Kar98kGewehr 41 (W)Gewehr 43PanzerfaustM9A1 BazookaM1903 SpringfieldWalther P38Type 99 ArisakaMosin-NagantType 100Type 99BARM1919A6MG-42DP-28MAB 38MAS 36M1897 Trench GunFlammenwerfer 35StG 44Webley Mk. VIM50 ReisingModel 1912Lee-Enfield Mk. IV

FizzyWizzy[]

830px-SPAS-12 1st Person BO

Effectiveness[]

The SPAS-12 Pump action version makes more damage than the Semi-Auto Version. In the later rounds the Semi-Auto version can become dangerous to use because of ammo capacity.

Pack-a-Punch[]

600px-SPAZ-24

Pack-A-Punched SPAS-12

When upgraded it becomes "SPAZ 24" obtaning a larger magazine, increased damage and increased ammo capacity.


==
New Dawn ==

The SPAS-12 appears in the New Dawn storyline. It is exactly the same as it appears in Black Ops.

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