Starting Room: 1st Grade Entrance[]
The starting room is half of the 1st grade hallway and part of the entrance as well as a quarter of the 3rd and 4th grade hallway. There is a small mound of wood and glass in the center of the room, but it does not harm or dirupt the players at all. On the wall, to the left first class room down the 1st grade hallway is the Mini-14. To the right of the first classroom down the 3rd/4th grade hallway is the Model 1887, that is on a blue bulletin board. Quick Revive is located next to the elevator, which is next to the door leading to the Band and Recording Room and a Final Stand Thirst Quencher spawn is in this room, right inside the Copy Room. A Mystery Box spawn is located across from the Model 1887 and a pile of debris that leads to the rest of the 3rd/4th grade hallway. Behind where the players spawn, is a pile of debris that leads them to the rest of the 1st grade hallway. There is also a radio located next to the Quick Revive machine, under a cart, a Notebook (for Tears Don't Fall) and there is an orb in the classroom to the left of the players for the Big Fucking Gun! minor easter egg. The teleporter mainframe can be accessed while completing either the Return from Darkness or the I See a Light easter eggs.
Weapons Available:
- Model 1887 - Next to the first classroom down the 4th grade hallway, on a blue bulletin board. Cost = 500
- Mini-14 - Next to the first classroom down the 1st grade hallway. Cost = 500
Perk Machines:
- Quick Revive - Next to the elelvator. Cost = 500 (Solo), 1500 (Co-Op)
- Final Stand Thirst Quencher Spawn. - Inside the copy room. Cost = 3500
Other:
- Mystery Box Spawn - Across from the Model 1887.
- Radio 1 - Next to the elevator and Quick Revive, under a cart.
- Tears Don't Fall: Notebook 1 - Leaned against the wall, next to the girl's bathroom.
- Big Fucking Gun!: Orb - Inside the classroom to the left above a nerf gun.
- Return from Darkness and I See a Light - Teleporter mainframe.
Room 2: 3rd and 4th Grade Hallway[]
The second room is the 3rd/4th grade hallway and part of the Specials hallway. It features many classrooms and two bathrooms, however, only four classrooms have barriers, one is accessible and the Boy's bathroom is accessible. There are two doors and one debris players can choose to open, one to the Special's Hallway, one to the Middle School Hallway and one that leads to the School Grounds and Sports Field. There are no weapons that can be purchased in this hallway or a Mystery Box spawn. Classroom 105 is in this hallway and is part of the Visit to the Past minor easter egg.
Other:
- Visit to the Past - Room 105.
Room 3: Specials Hallway[]
The Specials Hallway is one of the few rooms that doesn't have any windows, except for a door that is suppossed to lead to a courtyard, but has plenty of interesting features. It features five classrooms, three of which are accessible, two of which aren't. There are two doors and one debris that can be bought to access another area of the map. There is a MP5A4 available on the wall in the center of the hallway on a blue bulletin board. There is no Mystery Box spawn or Perk Machine, however, there is the CAPS room which is part of the Visit to the Past minor easter egg and the TV Studio room that has a battery for the Dancing Teddy minor easter egg
Weapons Available:
- MP5A4 - Across from the only barrier, on a blue bulletin board. Cost = 1000
Other:
- Visit to the Past: CAPS room - At the end of the hallway by the 3rd/4th grade hallway.
- Dancing Teddy - Battery - In the TV Studio, next to a computer.
- Back-Up Power - A switch can be found by the second pair of doors to the Middle School hallway.
Room 4: Middle School Hallway[]
The Middle School Hallway is similar to other hallways, except it looks newer than the others, despite being covered in blood. There are four classrooms that have barriers and two that are open for the player's usage. There are three doors that can be bought to access another area of the map. You can buy a M17S from the wall, in betweeen the MPR and the 3rd and 4th grade doors. The CBJ-MS can be bought off of the wall from the room right across from the Specials Hallway door. There is one Back-Up Power switches in this room, behind a door that says, "Electrical Server Inside." Juggernog can be found in a small room that can be accessed via the C115 Science Room. The C115 room also contains the starting Mystery Box spawn, where a teacher's desk should be. There is also a battery for the Dancing Teddy minor easter egg, a notebook inside one of the lockers for Tears Don't Fall and countless other easter eggs.
Weapons Available:
- M17S - In between the MPR and the 3rd/4th grade doors. Cost = 1250
- CBJ-MS - In the english room across from the Special's door. Cost = 1250
Perk Machines:
- Juggernog - In a small room that is accessed from the C115 room. Cost = 2500
Other:
- Mystery Box - In the C115 room against the wall.
- Dancing Teddy: Battery - Behind a barrier in the 6th grade Social Studies room.
- Tears Don't Fall: Notebook 2 - Inside a random locker.
- Locker Easter Eggs - In multiple lockers scattered through out the hallway.
- Back-Up Power - A switch can be found near the World Languages corridor.
- I See a Light: Possessed Doll - In the C115 room in a hole in the floor.
Room 5: Multi-Purpose Room[]
The MPR room is a huge open room that can only be accessed from two doors. There are two barriers, one is a door that cannot be open that leads outside and the other one is the girl's bathroom. Only one door can be bought in this room to access another area of the map. There are no weapons available in this room, however, there is a Mystery Box spawn inside the kitchen that replaces a refrigrator. Speed Cola is also available in this room, located next to a usable soda machine.
Perk Machines:
- Speed Cola - Next to a usable soda machine. Cost = 3000
Other:
- Mystery Box - In the kitchen in the place of a refrigrator.
- Soda Machine - Next to Speed Cola.
Room 6: Technology and Music Hallway[]
The Technology and Music Hallway is one of the small hallways and is accessible through three doors. There are four barriers, two of which are doors and two are windows. This room accessible from three doors; one leads to the math hallway, another leads to the middle school hallway and the last one leads to the gymnasium and library. An AUG HBAR can be bought off the wall, across from a single bathroom and next to the door that leads to the gym and library. A Mystery Box spawn is in the Career Tech Lab, replacing a computer table on the left side of the room. A Final Stand Thirst Quencher spawn is in this room, in the Music Room. In the CT Lab, one player can find the computer that needs to be used for the I See a Light minor easter egg.
Weapons Available:
- AUG HBAR - Across from the bathroom and next to the door to the Gymnasium/Library. Cost = 1500
Perk Machines:
- Final Stand Thirst Quencher Spawn - In the Music Room, behind a piano. Cost = 3500
Other:
- Mystery Box Spawn - In the Carrer Tech Lab, replacing a computer table.
- I See a Light - Computer by the SmartBoard.
Room 7: Math Hallway[]
The Math Hallway is the smallest hallway in the map and is accessible by three doors. There are three barriers in this room, two are doors and one's a broken window. This room is accessible through three doors; the gymnasium door, the technology and music hallway door and the outside door. The Machete is available in the hallway, next to the technology and music hallway door. A Mystery Box spawn is in the the center math room in the bottom right corner of the room, next to a working SmartBoard. Double Tap Root Beer is available in this room, in the far left math room in the top right corner.
Weapons Available:
- Machete - On the wall next to the technology and music hallway door. Cost = 3000
Perk Machines:
- Double Tap Root Beer - In the far left math room in the top right corner of the room. Cost = 2000
Other:
- Mystery Box Spawn - In the center math in the bottom right corner of the room.
- Radio 4 - On top of the teacher's desk in the far right math room. Must be shoot to be activated.
Room 8: Gymnasium and Library Hallway[]
The Gymnasium and Library Hallway is the most spread out hallway in the map, as it contains two corridors and three open rooms and is accessible four doors. There are six barriers in this room; two are three are four are doors and two are windows. This room is accessible through four doors; the main entrance door, the technology and music hallway door, the specials hallway door and the math hallway door. The SAM-R is available in this room, on the bulletin board next to a door barrier. A Mystery Box spawn is in this room, in the boys locker room, in front of a bench. A Back-Up Power power switch can be found in the computer server room. Deadshot Daiquiri is available in this room, in the library next to a bookshelf and a Final Stand Thirst Quencher spawn is in this room, in the center of the gymnasium. Wire 2 can be found in the Library on top of a bookshelf and Power Cell 2 can be found in the STEM room in a bunch of NXT. Gen. Robot parts while completing the Return from Darkness major easter egg. The computer for the Big Fucking Gun! minor easter egg can be found in this room, in the computer server room.
Weapons Available:
- SAM-R - On the bulletin board next to a door barrier. Cost = 1500
Perk Machines:
- Deadshot Daiquiri - In the library next to a bookshelf. Cost = 1500
- Final Stand Thirst Quencher Spawn - In the center of the gymnasium. Cost = 3500
Other:
- Mystery Box Spawn - In the Boys Locker room, in front of a bench.
- Return from Darkness: Wire 2 - In the library on top of a bookshelf.
- Return from Darkness: Power Cell 2 - In the STEM room in a bunch of LEGO robot parts.
- Big Fucking Gun!: Computer - In the server room.
- Back-Up Power - A switch can be found in the computer server room.
Room 9: Main Office and Kindergarten Hallway[]
The Main Office and Kindergarten Hallway is considered one of the most useful rooms as it has many useful camping spots that are easily defendable. It contains two classrooms, two offices and an intersecting corridor. There are three barriers in this room, all are doors. This room is accessible through two doors; the gym and library door and the second grade hallway door. M18A1 Claymores are available in this room, on the wall next to a bunch of pictures. A Mystery Box spawn can be found in this room, in the glass office, behind a desk. PhD Flopper can be found in this room, right next to the gym and library hallway door.
Weapons Available:
- M18A1 Claymore - On the wall next to some picture. Cost = 1000
Perk Machines:
- PhD Flopper - Next to the gym and library hallway door. Cost = 2000
Other:
- Mystery Box Spawn - In the glass office, behind a desk.
Room 10: 2nd Grade Hallway[]
The 2nd Grade Hallway is a great hold-out spot if coming through the Specials Hallway, but it is ruined if the 1st Grade Hallway or Main Office and Kindergarten Hallway doors are opened. It contains five classrooms, of which only two are accessible, two bathrooms, only the boys in accessible, and the teacher's lounge. There are two barriers, both are doors, and three risers. This room is accessible through two doors and one debris pile; the main office and kindergarten classroom door, the first grade hallway door and the debris pile from the specials hallway. The USAS-12 is available in this room, on the wall next to the Teacher's Lounge. Unlike most other rooms, there are no mystery box spawns accessible to the players, however, one can be outside one of the barriers, but the box will never spawn there. Mule Kick can be found in this room, in the Boy's bathroom. The decapitated head for the I See a Light minor easter egg can be found in the Teacher's Lounge.
Weapons Available:
- USAS-12 - On the wall next to the teacher's lounge. Cost = 1200
Perk Machines:
- Mule Kick - In the Boy's Bathroom. Cost = 4000
Other:
- I See a Light: Decapitated Head - On the table in the teacher's lounge.
Room 11: Second Floor, 5th Grade Hallway[]
Room 12: First Floor, 1st Grade Hallway[]
Room 13: Auditorium[]
Room 14: Band and Recording Room[]
Room 15: Boiler/Pack-a-Punch Room[]
Room 16: School Grounds and Sports Field[]
Room 17: Garage[]
Bonus Room: Dance Room[]
Pizzaria[]
Train Station[]
Church[]
The House[]
Town Hall[]
Map Outline[]
Concept Art[]
Trivia[]
- Contrary to popular belief, this map is infact the second largest map in Zombie's history, as it spans to different places where players can battle. It was outclassed by Einen Langsamen Tod and Elemental Ascendance.