- “A remote island off the Californian coastline serves as the home base for Unit 14 and their notorious research and experimentation with Element X...”
- ―Mission Briefing
Station Eleven: Remembrance is a retelling of Station Eleven from the Reformed History saga, and the first map of the Reformed History: Remembrance saga.
Setting[]
Station Eleven: Remembrance is set at Unit 14's primary research facility, infamously known as "Station 11", on Sutil Island just off the coastline of Santa Barbara Island; both islands have been acquired by Unit 14 and modified to benefit their research and military operations. It is here where Unit 14 conducts many of their inhumane experiments with the mysterious Element X, as well as where many experimental "wonder weapons" are produced and sold to the black market. The island itself is also a watery prison for those unfortunate enough to be captured and forced into Unit 14's Element X testing; even Unit 14 soldiers and scientists stationed on the island became unknowing subjects to these very experiments.
Story[]
So... you wish to hear a story, my child? I have many to tell... some recent, some... lifetimes ago.
How about... the one that started it all?
A man, whose name was unknown to most aside from his alias of Roach, stands alone in his personal study, standing in front of a whiteboard with many notes on his theories on achieving temporal voyage. Among the things on the board is a couple of sticky notes, displaying records of an ancient artifact that was detailed on a stone found within the vast California desert. Turning away from the board, Roach walks up to an unfinished device he was working on in the corner of the room, and begins to tweak some parts based on his notes before someone begins knocking on his door. Roach invites the person in, and whom enters is his second-in-command Chris Bennett. Chris tells Roach that he had brought the last parts he requested, sourced by his younger brother O'Ryan and his best friend Tyler "TJ" Jackson. The device Roach is working on catches Chris' attention, who remarks that it had been awhile since he last saw it. Roach chuckles, saying it was near completion before gesturing for the parts Chris was holding.
After being handed the parts, Roach begins to explain to Chris that the device would be completed soon, and that he was to reveal it to the rest of the staff at the facility in the coming week. Chris asks if he would have it completely tested by then, though Roach reveals that he had already achieved some small tests while the device was still in development, though the specimens he had sent through time never returned. Unbeknownst to the two, a man was listening in on their conversation, taking notes on what he was hearing. Upon installing the last parts, the lights on the device turn on, signifying its completion. As the two men stare at the completed device, Chris asks Roach how the device would enable temporal voyage, though Roach remarks that he will see at the unveiling before dismissing Chris to tell their supervisors while he calibrated a few things. The man eavesdropping on their conversation soon takes his leave just before Chris exits and closes Roach's door, leaving Roach to himself. His joy soon turns to an aiming stare, and he soon turns off his device before beginning work on an unfinished pad nearby.
The following week, Roach assembles the rest of Division One to unveil his device to the rest of the facility in the open parking lot. In his speech, Roach explains that he intents to use the device to venture through time itself and learn the origins of the artifact he based his research off of, though he would need more time to finalize the device to prevent anything bad from happening to its occupants. As he spoke, the man that eavesdropped on his conversation with Chris earlier stood afar, holding a flare gun in one hand and a bloody knife in the other. Raising the flare gun in the air, the man fires a shot, causing everyone to draw their attention to it. Suddenly, TJ takes note of a strange whirring noise, and upon asking what it could be, soon finds the answer to his question as a rogue Russian PMC begins to surround the facility in small attack helicopters and armored vehicles.
The facility's alarm soon triggers, causing a mass panic in the crowd as the armed men began murdering soldiers and scientists at the facility. Both soldiers and scientists themselves, Division One begin to fight back with concealed weapons, though they remain heavily outnumbered without their reserve forces, which were still in the process of being deployed from a nearby base. With very little options, Roach orders his group into the device, and proceeds to lock themselves inside, shielding themselves with the device's bulletproof armoring. As a soldier is shot dead outside, his body falls onto the exterior control panel of the device, causing the device to suddenly turn on without warning. Roach attempts to open the door, though the door had become jammed shut, thus leaving them to the mercy of the device. As the four let out an agonizing scream, the four are promptly dematerialized and forced through the ages, blacking out in the process.
O'Ryan is the first to come to, and immediately awakens the others. Upon regaining their senses, they soon discover that they were still inside the device, though it was now in a dark room with a bunch of wooden crates. Roach turns on his flashlight and scans the room, wondering where they could have possibly ended up. Opening some of the crates, Roach is immediately shocked with his discovery; the artifact of his research, the Summoning Key, was within a crate. Taking it, Roach shows Chris, who is dumbfounded by this and questions where it could have possibly came from. The others soon resume to frantically ask where they were, though Roach shushes them as the sound of voices could be heard above them. Stowing away the Summoning Key in his satchel, Roach turns back to the device and tries to reactivate it, though it was completely burned out of energy. An angered Roach slams on the inactive control panel, causing Chris to ask what enabled the device the ability to travel through time in the first place, as Roach did not get to reveal this at his unveiling.
Sighing, Roach is about to answer the question, but before he can, the light of another flashlight focuses on them, and a voice orders them to raise their arms up and surrender. Forced to comply, the four are soon detained and escorted out of the room, where they soon discover that they had ended up on a small cargo ship. One of the two men detaining them steps up and opens a metal door, leading the group out onto the deck of the ship in the midst of a stormy night. Being brought to the stern of the ship just a deck above the engine room, one of the men begins to interrogate the four, asking how they ended up on the ship in the first place. Roach steps up, saying that they themselves have no idea, and that they only remember being trapped in the device they were found in before being teleported away through time itself. The two soldiers laugh at the concept of them traveling through time, asking if they would really buy that cheesy answer, though TJ tries to tell them it was all true. After finishing their laugh, the soldiers raise their weapons, telling the four that once they return to land, they would be handed off to Unit 14 higher-ups for proper imprisonment and experimentation, much to the shock of the four.
The situation however is abruptly ended as the ship hits a massive wave, sending everyone on deck off their balance. Taking advantage of the situation, the four attack their captors, and in the midst of their struggle, one of the soldiers decides to pull all of the pins on the grenades on his belt, intending to end the situation by killing them all to prevent any leaks of information. However, Roach sees this and kicks the suicidal soldier back into the other before yelling to jump overboard. Just as the four jump, the grenades explode, causing the engines below to explode, resulting in a chain reaction of explosions throughout the ship that cause it to completely explode, sending debris everywhere. As the small ship sank to its watery grave, the four catch onto a piece of driftwood, and soon spot a nearby island as it gets lit up by the light of a nearby lightning bolt. Nodding to one another, the four push the board through the water, using it to reach the island. After reaching the island, the four climb a small path to the top of the island, where they catch their breath; Roach soon laments over the loss of the device and ultimately their easy way back home.
Looking around, Roach spots a man standing in the rain, and attempts to catch their attention to find out what was going on. As the man turned, Roach is immediately disgusted to find a shambling corpse instead of a man, which soon begins to walk towards them. Roach orders it to stop while raising his sidearm, though the corpse continues to approach them, changing its pace from shambling to full-out sprinting. Roach soon blasts the creature's head right off, alerting more around the entire island. As the other three stood up, TJ is horrified to realize that the creatures before them are zombies as the shrieks of zombies echo through the air to reinforce his statement. More zombies soon begin to converge onto their location, which causes Roach to merely shake his head and remark that it's been one helluva day before raising his pistol, the others following suit. Nodding again, the four soon begin to fight their way through the oddity of zombies on the island.
Fighting through the undead hordes, the four discover a locked building leading to a supposed cell block, where O'Ryan ponders if anyone in captivity was spared and could potentially tell them where they are. Searching the island for ways to gain access into the cell block, the four locate various generators powering the island; Chris suggests that they should destroy them, as it would disengage the electrical lock keeping the door shut. The others agree, and soon spread around the island to destroy the generators. Upon doing so, the power on the island is abruptly turned off, however an automated voice announces that the island's secondary power grid has been activated as the power is immediately restored. TJ asks what they should do now, though Roach soon spots a tower with a light blue light pulsing in the distance on a smaller island, theorizing that it was the source of the secondary power.
Chris asks how they could reach it, and TJ points out the two guard towers on their island, pondering if there was a sniper rifle in one of them they could use to snipe the fuse box on the tower. Commending his idea, Roach and Chris search one while O'Ryan and TJ search the other. Though the former two's tower comes up empty, the latter two find a semi-automatic sniper with one magazine left. Roach and Chris soon join the other two, and Roach comments that it was going to be one helluva shot in this weather. Spotting a flag blowing in the wind, Roach teaches TJ to time his shots once the gusts of wind died down, giving him a clear shot on the fuse box. A group of zombies soon attempt to climb the tower, though Chris and O'Ryan hold them off while Roach spots for TJ on when to shoot. Once the opening came, Roach orders TJ to fire. Firing two shots, the first misses while the second hits the fuse box head on, causing the light on the tower to fade out. Simultaneously, the power on the island cuts off again, and the lock on the door is disengaged, causing it to open.
Knowing this was their chance, the four enter the building, only to find nothing save for a metal hatch on the ground. Lifting the bar keeping it closed, the four descend down the hatch via a small ladder into a dark corridor aligned with numerous cells; at the end of the hall was another room, where the controls for the various cell doors were. As the four walked to the door, a man within a blacked out cell faintly tells them to help him; when asked who he was, the voice does not reply. Roach hands Chris his flashlight and tells him to open the cells. Complying, Chris walks over to the other room and begins to open the cells one-by-one as Roach begins to reach for his sidearm. Just as Chris opens the mysterious man's cell, the man immediately charges out and tackles Roach down onto the ground, wrestling for his pistol. TJ and O'Ryan prepare the shoot the man, but just as Chris returns to the group upon hearing the commotion, the light of his flashlight reveals the face of the man assaulting Roach: it was none other than Roach's face.
Future Roach immediately stops attacking Young Roach, who is visibly disturbed by what he was seeing; Young Roach is equally shocked as his future self helps him up, apologizing for his assault. The surprise meeting is suddenly interrupted as zombies begin to flood through the hatch; Young Roach orders the others to hold them off while he talks with his future self in the control room. Complying, the three hold their ground as Young Roach brings his future self into the control room to talk. Young Roach asks his future self to spill the beans, questioning where they were and why he was locked up in a cell, left for dead; Future Roach explains that they were at Station 11, Unit 14's primary research station just off the Californian coastline, revealing he has been prisoner on the island for five years, being subjugated to Unit 14's twisted experiments with a mysterious element known as Element X. Nervously, Young Roach asks what year this was, causing Future Roach to reveal it was the year 2031. Young Roach is immediately horrified that he has jumped forward in time fifteen years, asking how things came to be like this in the future, though Future Roach explains that his exposure to Element X has erased most of his past memories.
Young Roach soon asks what became of the others, though Future Roach explains that while he does not know the whereabouts of the future selves of Chris and TJ, he does know what became of O'Ryan's future self through eavesdropping on Unit 14 guards; Future Roach goes on to reveal that Future O'Ryan was also a prisoner at Station 11, though he was able to escape and return to the mainland, only to be apprehended by the Lost MC, a biker gang based at a small town known as Stab City within the Californian desert. Young Roach comments he's heard of them before, as Future Roach goes on to explain that the Lost MC discovered Future O'Ryan's importance to Unit 14, and that they were holding him for ransom. Suddenly, the Summoning Key's glow within Young Roach's satchel catches Future Roach's attention; Future Roach then asks why they haven't returned back to their own time yet, causing Young Roach to explain that the device they used to travel through time was lost, and that their souls were ineffective as they were now "fragmented" across time. Future Roach sighs and reminds his younger self that there was still hope for them, explaining that while their current souls couldn't be used, their future ones could, causing Young Roach to ask what he was getting at.
Future Roach explains that they must collect their future souls from each of their future selves, revealing that they can use the Summoning Key to collect their souls moments after their deaths and use them to power their backup plan back at their old facility, assuring that his captors never learned of this backup plan's existence. Young Roach is horrified by his suggestion, saying that they are technically killing themselves by doing this, though Future Roach collapses onto his knees, begging his younger self to do it, as they could create a better tomorrow for all of them by altering the past, one that would spare them all from the horrors of Unit 14. Young Roach tells his future self that the others wouldn't like this, though his future self reminds him that it was the only way, gesturing towards his younger self's holstered pistol. Young Roach sighs and takes out his pistol, apologizing for what he was about to do. Just as he pulled the trigger, the other three enter the room, revealing that they cleared out the last of the zombies. As Future Roach fell backwards dead, the other three are horrified, asking what Young Roach has done. Roach explains that it was the only way before taking out the Summoning Key and activating it, causing his future self's soul to be preserved within it. The three continue to question Roach on his actions, though Roach remains miffed, saying that he will tell them along the way before gesturing for them to leave.
As the group exited the building and back onto the surface of the island, the other three continue to question Roach once more, though Roach soon lashes out at them, saying that there are more important matters to attend to. O'Ryan questions what these matters were, to which Roach explains that they have to get back to the mainland immediately. Spotting a helicopter on a nearby testing platform close by, Roach gestures for the others to follow him. Unsure as to what he was up to, the others reluctantly comply and follow him into the waters, swimming a short distance to the platform, where Roach is able to start up the helicopter. As the storm began to clear up and the four took off in the helicopter, Chris asks where they were going; Roach merely looks towards O'Ryan, saying that they were going to save "him".
Weapons[]
Starting Loadout[]
- M9
- Knife
- Fragmentation Grenades
Off-Wall Weapons[]
- Semtex Grenades - 250 points
- M1911 .45 - 500 points
- M93 Raffica - 700 points
- W1200 - 1000 points
- MP5K - 1000 points
- M4A1 - 1250 points
Mystery Box[]
- USP .45 w/ Tactical Knife
- .44 Magnum
- Desert Eagle
- PP2000
- G18
- M93 Raffica
- TMP
- SPAS-12
- AA-12
- Striker
- Ranger
- M1014
- Model 1887
- W1200
- M4A1
- FAMAS
- SCAR-H
- TAR-21
- FAL
- M16A4
- ACR
- F2000
- AK-47
- MP5K
- UMP45
- Vector
- P90
- Mini-Uzi
- L86 LSW
- RPD
- MG4
- AUG HBAR
- M240
- Intervention
- Barrett .50cal
- WA2000
- M14 EBR
- Dragunov
- AT4
- Thumper
- RPG-7
- Infinity (only one player can have it)
Perks[]
Due to the size of the map, only Quick Revive is present as the only physical perk, while all other perks can be acquired from the Der Wunderfizz machine.
- Quick Revive - 1500 points (500 in solo)
- Juggernog - 1500 points (via Der Wunderfizz)
- Double Tap II Root Beer - 1500 points (via Der Wunderfizz)
- Speed Cola - 1500 points (via Der Wunderfizz)
- Stamin-Up - 1500 points (via Der Wunderfizz)
- Deadshot Daiquiri - 1500 points (via Der Wunderfizz)
- Mule Kick - 1500 points (via Der Wunderfizz)
- Electric Cherry - 1500 points (via Der Wunderfizz)
- Candy Rock Beer - 1500 points (via Der Wunderfizz)
- Lady Luck - 1500 points (via Der Wunderfizz, ultra rare)
Easter Eggs[]
Main Quest[]
- Search the Unit 14 island for answers.
Minor[]
- A free Infinity pistol can be found in the officer's quarters where Future Roach is killed upon the completion of the easter egg, allowing for two players to have one simultaneously.
- Additionally, the Pack-a-Punch Machine can be found in one of the empty cells of the cell block prior to the officer's quarters.
Songs[]
- A remastered version of Another Side can be activated by shooting three distant ships with a sniper rifle, all of which can be found in the distance outside of the map.
- The original version of I Still Have a Soul still plays after the ending cutscene.
Trivia[]
- Like the original map, the name "Station Eleven" is derived from the novel of the same name.
- Unlike the remastered version of Station Eleven featured in Call of Duty: Undead Warfare, Widow's Wine is not present among the perks that can be obtained from the Der Wunderfizz machine.