Stopping Power is a power perk that appears in the Call of Duty: Eclipse Warfare series. The perk is a futuristic successor of Double Tap II Root Beer. The perk is featured in nearly every Zombies map within the series.
Overview[]
Like Double Tap II Root Beer, Stopping Power grants the player's weapon increased damage per shot, as well as a slightly increased fire rate. A special feature with this perk is also present which upgrades the perk into Stopping Power Pro; when the player has a Pack-a-Punched weapon and they have killed 100 enemies with Stopping Power, the weapon will do triple the amount damage. Bullets fired with this perk also glow with a red and blue color to signify this as well.
The perk icon features three sideways bullets in a horizontal line. When in its pro form, the perk icon will have a bright orange outline that glows.
Maps[]
Call of Duty: Eclipse Warfare[]
- Unquestionable Ethics
- Celestial Abyss
- Project Omega
- Dissolution of Harmony
- Mines of Despair
- Siege of Remnant
Call of Duty: Eclipse Warfare II: Opposition Rising[]
Call of Duty: Eclipse Warfare III[]
Futuristic Zombies[]
- Research Lab
- Blacksite
- HQ Complex
- Harbor
- Parks and Reanimation
- Precinct
- Techno Tower
- Nightclub
- Project X
- City of Hope
- Hypercenter
- The Surge
- End of the World
- Operation: Last Light
- Operation: Tyrant Capture