Visit to the Past | |
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[[{{{image}}}|250px]] | |
Vital statistics | |
Map | Schule der Untoten |
Steps | 2 |
Players Required | 1-4 |
Created By | DeadRaiser |
Creation Date | 19 December 2011 |
Reward | Unlimited Ammo for 1 minute and 30 seconds |
Repeatable? | No |
Visit to the Past is a minor easter egg, featured in Schule der Untoten. It is availiable on solo and co-op and it is the only easter egg in Schule der Untoten to affect the player, not a utility. Upon completion, the player will recieve a Unlimited Ammo power-up that lasts for a minute and a half.
Step 1[]
The players must be in the 4th grade hallway, in front of Room 105. One player must throw a Monkey Bomb into the room. The Monkey Bomb will act normally and the player must throw in a Bear Grenade. The Bear Grenade will go over to the Monkey Bomb and detatch its bomb. The Monkey Bomb will stop moving and the Bear Grenade will sit down next to it. After a while, the whole maps begins to shake and the player must shoot the Ray Gun at the Monkey Bomb and Bear Grenade. The players will hear the teleporter sound and the players will travel back in time.
Step 2[]
Once the time travel is finished, one will notice that children are seen sitting at the neatly placed desks in the classroom in front of them and that the Bear Grenade and Monkey Bomb have disappeared. The players must walk down the hallway to the CAPS room. As they are walking, older students will pass through the players, showing that they are not their. When they are at the CAPS room, the players with the Wunderwaffe DG-2 and the ZX-7 must shoot at an orb floating in the room, when this is done, the orb will split in half and will go into the players' characters. The players will travel back to the present and they will notice that the 4th grade classroom that they through the Monkey Bomb and Bear Grenade in's door is open. When the player walks inside they will see an infinity sign. When this is picked up, they are granted infinite ammo for a minute and a half.
Trivia[]
- This easter egg can be considered to affect the players, but it actually affects the players' weapons.